Autorig-102 is a biped body rig and easy facial rigging solution for Maya. Using standard rig feature and more. Autorig-102 is usable as primary and secondary character rig for your production and it’s suited for both hand keyframe and mocap animation. Autorig-102 can be use for any type of biped character animation style from cartoon to realistic and for different medium like (Game engine, Feature film, Tv Serie and Student Production ) Download Autorig
Autorig biped main features:
- Automatic facial rigging setup… Just need paintWeight.
- Standard FK / IK switching.
- Shrinkable and Stretchable, Arm and Leg for both FK / IK.systems.
- Knee and Elbow LOCK IK.
- IK Arm and Leg Influenced by different body part
- Anti-swing Arm, neck and Head
- Cartoon limb to create a rubber hose effect. (Required extra paintweight)
- IK / FK Stretchable Spine.
- No flip systems for IK arm and leg. (Depend on Situation)
- Finger ctrl thru SDX expression AkA. Preset, and singular finger section selection.
Facial Rigging and Animation features :
- Easy Control From Character UI + Pose selection and Pose storage.
- Mask alike Blendshape is there to drive your facial geometry.Blendshape preset can be exaggerated or tune down base on your need.
- On character Facial UI for quick facial posing.
- Singular facial control selection.
- Mocap facial from kinect using FaceShift and / or Brekel systems.
- Character UI
If you can’t install or access the Character Picker…. Just download this and install as indicated. Some users reported issue cause by theire windows login name “starting with/or having number in their credential”
- Animation Tools
- Pose To Shelf and Selection to Shelf.
- On screen guidance during rig creation.
- Quick Facial Rigging Tool.
- Easy export to game engine like Unity3D
- Using a custom rig an Autodesk Human IK. Hand keyframe and mocap animation pipeline is possible in both Maya and Motionbuilder in a un-destructive ways. (without loosing paintweight and facial setup.)
- Incremental save during the Autorig-102 creation process will creating different files at different stage of Autorig-102 for easy retrieval..
The technique is base on the optimization of the joint placement to ensure proper base deformation. From then, autorig duplicate the main structure and create the rig.
- 1 hierarchy for ctrl (IK and FK setup)
- 1 hierarchy for binding the Geometry. >>> AND >>> Output To Motion Capture.
With the double hierarchy method you can be sure of:
- A none destructive environment. 1 rig = many output pipeline (Animation Rig, Mocap rig)
- Can be export to others platform without loosing paintWeight.
– Can be export to others platform without loosing paintWeight.
- Download the .zip file and extract it’s content in a folder call jacquesd “If desired”
- Now inside the folder …\autorig102_project open and edit the file call __autorig102Loader.py
- Change the information to suit your installation path
- myPath = (“D:\\jacquesD”)
- toolName = “autorig102_project”
- others = “D:\\temp”
- Remember keep the double \\
- Now save autorig102Loader.py
- Open Maya. Copy and Paste the content of __autorig102Loader.py into a Python tab of in a python Shelf.
- Then simply execute the scripts shelf button and enjoy autorig102.
I don’t say My Autorig 102 is perfect. But it the result of my study to create a full functionable rig as easy as possible and delivering all the cool rig features in the simple manner.
- For my previous autorig “The so say Complex Method” can be download at http://characterd.net/my-scripts/autorig/
- The base or autorig 102 in a tutorials manner… http://characterd.net/tutorial-05/
- Python scripts rock.
Know Limitation and to do list:
- You may not be able to start the UI if nothing is in your scene (Create a new object or select any element in your scene generally fix it!
- Finalyse help file (95% completed)
Add Basic SDK for Facial setup
- Dual Quanternion skinning does not work well with the stretching factor…